The Encyclopedia Frobozzica


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Title | Index

- D -



Davmar was the great Thaumaturge who discovered that the power of magic spells could be stored on paper. This breakthrough, storing Incantation on specil Presence-imbued paper, eventually led to the widespread use of magic. Davmar, working in the early years of the reign of King Mumberthrax Flathead, was also known for spending six years of his life as a zucchini farmer, despite the fact that he was allergic to zucchinis, and could not eat them himself!


Delbor was advisor to Lord Dimwit Flathead, and father of Barbel of Gurth.


Demons are evil spirits of great power. The Wizard of Frobozz had imprisoned a demon inside a magic sphere, but the second Dungeon Master made it possible for the demon to escape and kill the Wizard of Frobozz. An obscure historical legend tells that King Duncanthrax was a demon who assumed human form, although little credence is given to this notion. One of history's most famous demons is the evil being Jeearr, who came close to gaining control over the entire world in 957 GUE.


The Diablo Massacre occurred at the Zorbel Pass in 666 GUE when the invading armies of King Duncanthrax met a native militia of trollish warriors. The invaders were outnumbered but well-armed; the natives were equipped only with wooden clubs and a large piece of very strong garlic. Military historians consider the routing of the native militia as a key moment in the conquering of the Eastlands.


Dimithio of Borphee, known as The Cheerful Sorceror, was the founder of the Borphee Enchanters' Guild. A student of Yooman, the Musician Mage, Dimithio was tremendously well-read and good-natured, despised only by Holnac the Cynic. Dimithio was also a great animal lover, and he adapted the NITFOL spell for egg-laying mammals. His greatest skill was fireworks displays, and he was often quoted as saying, "Magic doesn't have to be great to be useful, nor does magic have to be useful to be great." His Double Fanucci handicap was 127.


Dinbar was a 5th century GUE student of the mystic arts who thoroughly examined ancient writings on such mystic subjects as Thaumaturgy.


Lake Dinge is a frozen lake in the Gray Mountains. Those who purport to know say that skating on the slanted frozen surface of Lake Dinge is an exhilarating experience.


Discipline Crabs are small, moral crustaceans found in cellars, fallout shelters, and other subterranean lairs. These brooding curmudgeons are deeply offended by the slightest intrusion; if cornered, they employ their razor-edged pincers with righteous efficiency. Discipline crabs live in nests made of random bits of ocean debris, and are fond of jewelry such as gold crowns. These creatures need to stick close to the water, and the only known discipline crab lair is in Grubbo-by-the-Sea.


Dornbeast - Smart adventurers run the other way when they hear "Hurumph," the battle cry of the deadly dornbeast. This monster should be avoided at all costs - its 69 sensitive eyes can paralyze an unwary explorer with a single glare. (Range: about three feet for young beastling to about 20 feet for full-grown dorns.) Captured victims quickly lose their strength and are plastered with round, sticky secretions that never come off. Dorns usually live in crags and shadows near cliff bases. Known dorn lairs include the cliffs near Egreth, and a lighthouse near Grubbo-by-the-Sea.


Harv Dornfrob wrote the famous novel The Seventy Year Snidgel.


Double Fanucci - For a partial description of this famous card game, see Appendix C.


Dragons are monsters, large, winged reptiles that breathe out fire and smoke. Apparently fairly common in the old days, the species encountered a little problem in the form of Dimwit Flathead, who took it into his head to hold a feast on the meat of 300 slaughtered dragons. Since that event, there has been only one reported dragon-sighting, underground in the Eastlands in 948 GUE. An ancient tale, the Legend of Wishbringer, tells of a dragon called Thermofax that had an appetite for careless knights. Although quite intelligent, dragons are also notoriously naive, this being clearly demonstrated by the fact that the dragon found in 948 was killed when it was startled by its own reflection.


Dryads, also known as tree sprites, are beautiful and shy. Many never leave the shade of the tree they were born under. If coaxed, dryads can reveal the location of forest treasures. They are only dangerous in large numbers, and then only if threatened. Angered dryads have been known to crush attackers under tons of rose petals.


Duncanthrax the Bellicose, the first king of the Flathead Dynasty, took the throne from Zilbo III during a palace revolt on the last day of 659 GUE. He expanded the kingdom by conquering Antharia and most of the Eastlands. He also moved the capital from Largoneth to Egreth.

Historians disagree about Duncanthrax's life prior to 659. A petition signed by palace guards in 657, asking for an increase in the mosquito netting allotment, bears a signature that looks suspiciously like "Duncanthrax." Some historians insist that Duncanthrax was general of the Royal Militia. One legend even suggests that Duncanthrax was a demon who assumed human form. Another legend describes him as a former rope salesman.

Key events in the reign of Duncanthrax are the battle of Fort Griffspotter in 665, which gave Quendor complete control over the mighty Antharian navy, and the Diablo Massacre of 666, the decisive battle in the conquest of the Eastlands. As Duncanthrax's invasion swept across the new lands in the east, he made a startling discover: huge caverns and tunnels, populated by gnomes, trolls, and other magical races. Even as Duncanthrax conquered this region, his imagination was inspired by this natural underground formation. If these caverns and tunnels were possible in nature, so might they be formed by humans! Duncanthrax realized that by burrowing into the ground he could increase the size of his empire fivefold or even tenfold! Founding the Frobozz Magic Construction Company to carry out his project, he became responsible for what his great-great-great-great-grandson, Dimwit Flathead, would call the Great Underground Empire. By the time of his death in 688, Duncanthrax ruled virtually all territory in the known world, above and below ground.


Dungeon Master - There were in fact two of these mysterious people who inhabited the caverns in the Eastlands in the ninth and tenth centuries GUE. These Dungeon Masters were, in a manner of speaking, the successors to the throne of the Great Underground Empire after its collapse in 883.

The first Dungeon Master was the descendant of a servant from the court of Lord Dimwit Flathead. That servant, present on the day that Megaboz cursed the kingdom, was able to save a piece of parchment that contained hints on how to stop the Curse. The parchment became a family heirloom, eventually making its way into the hands of the person who would become the first Dungeon Master.

On 14 Mumberbur 883, that man, in an attempt to forestall the Curse, came face to face with Megaboz himself. Despite his efforts, the Curse was fulfilled and the Empire was destroyed. However, for reasons that are not entirely understood, Megaboz felt it necessary that someone be left as a guardian or inheritor of the vast underground territory. Megaboz thus made the would-be Curse-buster into the first Dungeon Master, giving him total control over the Eastland caverns, not to mention powerful magical abilities, and half the wealth of the kingdom.

As the years passed and the underground caverns became the stuff of legend, the existence of the Dungeon Master was forgotten. In 948 a brave adventurer dared to enter the caverns near the former site of Flatheadia. Vanquishing a thief, many monsters, and the Wizard of Frobozz, this adventurer eventually found his way to the home of the Dungeon Master himself, who, unbeknownst to the adventurer, had been following him and guiding him on his quest. Apparently the first Dungeon Master grew old and weary of his powers, and had chosen this young adventurer as his successor.

Thus began the reign of the second Dungeon Master, which presumably lasted until the end of the Age of Magic in 966. It is interesting to note that the circumstances of the arrival of the second Dungeon Master exactly match the old legend of Zork, a tale that was once considered to be nothing more than a folkmyth.


Dust Bunnies burrow in obscure corners and under furniture, and defend their territory by multiplying. Due to the nature of dust bunnies, they multiply actually by dividing themselves in half. They can clog a passageway in seconds, filling the air with dark, suffocating particles. Static electricity and lemon-scented sprays are their only natural enemies. To date the only known dust bunny lair is in a lighthouse near Grubbo-by-the-Sea.



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