The Encyclopedia Frobozzica


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- G -



Gabber Tumper is a corrupt and simplified form of Double Fanucci, popular in taverns, and frequently played for stakes.


Galepath was one of the ancient cities united by Entharion the Wise to form the Kingdom of Quendor. Galepath is the site of Galepath University, one of the prestigious Moss-League colleges. In the fifth century the scholar Bizboz was on the faculty at Galepath University, and Leonardo Flathead himself would attend the University in the eighth century.


Judy Garlic Star of several movie musicals, including a successful production based on L. Frank Fzort's tales of the kingdom of Froon.


The Glass Maze Duncanthrax built the Glass Maze on a whim, to amuse his friends, and torture his enemies. A labyrinth of 27 cubicles, it is full of devilish pitfalls and is located underground near his castle, Egreth, just off the western branch of the Great Underground Highway. Since the abandonment of Egreth, the maze lies unused. It is said that there are secret controls that change the position of the walls, ceilings, and floors, or that a sufficient magical force could to the same thing, but only once, in the struggle to thwart the demon Jeearr, has such a thing been recorded.

The entrance to the Glass Maze was a magnificent Hall, graced with a wonderful statue of King Duncanthrax himself. The base of this statue was engraved with the words: "I, Duncanthrax, King of Quendor and all its subjugated outlands, invite you to sample the delights of my Glass Labyrinth."


The Gloop is the chief unit of liquid measurement in the Great Underground Empire, named for the sound that liquid makes when being poured from a glass container. The holding capacity of flasks, vials, beakers, and the like are measured in gloops.


Oddzoe Glorb III, a wealthy land baron from Mareilon, was the second husband of Lucrezia Flathead. He was found dead five weeks after the wedding, his body mangled by hellhounds.


Fried Glurz is a popular and delicious dinner dish.


Gnomes are a type of dwarf that dwells underground, guarding their treasures. Occasionally these gnomes were employed by agencies such as the Bank of Zork, the Great Underground Highway Toll System, and Bozbarland. Gnomes make efficient workers, due to their stubbornness and will-power.


Goobar was a construction worker for the Rockville Estates.


Granola Riots The granola mines in northern Antharia once supplied seemingly limitless quantities of granola. Since the Granola Riots of 16 Estuary 865 GUE, the causes of which are not clearly known, the output of the mines has fallen sharply.


The Gray Mountains refer to both a mountain range and a province. Lying in the far northern part of the eastlands, the Gray Mountains are a harsh environment, but a mecca for winter sports enthusiasts, who use the Great Underground Highway system to flock to the ski resort called Grayslopes.

The Gray Mountains Province, whose capital is Frostham, is noted for several tourist attractions: the hot springs that warm the underground caverns in the region, Grayslopes, and the frozen surfaces of
Lake Dinge and Mirror Lake, near a vacation chalet designed by Frank Lloyd Flathead. The 18,370 inhabitants of the province are ruled from Frostham by a tyrannical governor who is chosen once a month by lottery. At 13,441 square bloits, the Gray Mountains Province is larger than Antharia and Borphee Provinces put together.

The "Fire and Ice Province" has chosen the Frobizzan Moss for its official flower, and its motto, "Mekie zimbuz," translates to "Maybe tomorrow."


Great Sea Please see the entry on the Flathead Ocean.


The Great Underground Empire Formerly known as Quendor, the Great Underground Empire reached its height under King Duncanthrax, began declining under the excessive rule of Dimwit Flathead, and finally fell in 883 GUE. [Ed. - See Table One] The area is now called the Land of Frobozz, after its largest province.

Many centuries ago Entharion the Wise united the warring city-states of Galepath and Mareilon, forming the Kingdom of Quendor. As the first king of a long dynasty, Entharion ruled from Castle Largoneth over a kingdom which was little more than what is currently the province of Frobozz. Our current calendar dates from the first year of Entharion's reign.

Little is known about the early years of the kindgom, save that it was ruled by a string of obscure rulers who did little to merit history's recognition. Eventually the war-like nature of the early city-states was forgotten, and they all united for good under the brown and gold flag of Quendor.

Centuries later, in 659, the kingdom of Quendor was still relatively small, encompassing seven-and-a-half provinces on the western shore of the Great Sea, an agrarian land whose major products were rope and mosquito netting. It was the thirty-first year of the reign of Zilbo III, the last king of the Entharion Dynasty, which abruptly came to an end with the ascension of Duncathrax to the throne of Quendor on the final day of 659.

After removing Zilbo, Duncanthrax quickly developed a reputation for cruelty, bloodthirstiness and aggressiveness, thus earning himself the nickname "The Bellicose King." He raised a tremendous army and began a systematic conquest of the neighboring kingdoms. Within three years, Duncanthrax ruled an empire that controlled virtually all the land between the Great Sea and the Kovalli Desert. It was during this period that the new king moved the seat of power from Largoneth to Egreth.

In 665, the forces of Duncanthrax vanquished the Antharian Armada at the famous battle of Fort Griffspotter. The islandnation of Antharia was, at the time, the world's premier sea power, and this victory gave Duncanthrax undisputed control of the Great Sea and put the superb ship-building facilities of Antharia at his disposal. After this stunning victory, the Bellicose King turned his attention to the vast domain of the Eastlands. In 666 he swept across the territory with a large invading force, dealing the natives a key defeat with the Diablo Massacre at the Zorbel Pass.

As he absorbed the new territory into the kingdom, Duncanthrax made a startling discovery: huge caverns and tunnels existed in the Eastlands. These underground realms inspired Duncanthrax's imagination; he soon realized that by burrowing into the ground he could increase the size of his empire fivefold or even tenfold! He put this plan into motion in 668 with the creation of the Frobozz Magic Construction Company. The natural caverns in the eastern lands were expanded tremendously, and new caverns and passages were dug in the western lands, chiefly in the vicinity of Duncanthrax's castle, Egreth. By the time of his death in 688, Duncanthrax ruled virtually all territory in the known world, above and below ground.

After Duncanthrax, the throne was occupied by a long series of his descendants. These were unspectacular rulers, who took on the surname Flathead, for obscure reasons not necessarily related to the planar shape of their pates. During this period there was very little change in the Empire, as the conquered kingdoms were assimilated into Quendor and the frantic pace of tunneling gradually abated.

The beginning of the end for the immense kingdom came during the reign of Lord Dimwit Flathead during the eighth century. During his colorful reign, Dimwit became the first to call Quendor "The Great Underground Empire," a designation now popularly preferred to Quendor. He also renamed the Great Sea "the Flathead Ocean." Preferring the Eastlands, he moved the Empire's capital to Egreth (in the Westlands) to Flatheadia (in the Eastlands). In a raw act of excessiveness, Dimwit ordered the construction of a nine-bloit-high statue of himself, an act that angered the powerful mage Megaboz, and eventually led to the destruction of his empire. (Please see the entries on Lord Dimwit Flathead and Megaboz.)

The rulers following Dimwit did their best to uphold his tradition of excessiveness. The high level of taxation continued, although the money was increasingly spent not on massive construction projects but on extravagant parties and long vacation trips for members of the Royal Family.

During the feeble-minded reign of Wurb Flathead in 883, after countless years of decadence and overtaxation, the Great Underground Empire was destroyed by the great Curse of Megaboz. The underground caverns fell into disuse, coming under the power of the first Dungeon Master; the Royal Treasury was sacked, and everyone moved somewhere else.


The Great Underground Highway is a system of toll roads stretching throughout both the Eastland and Westland provinces. The standard Highway toll is one zorkmid, but tolls can run as high as Zm 3 depending on your point of departure. Toll gates are usually manned by hired gnomes. To date at least four branches of the GUH are known to exist: Number 2, near Egreth, goes from Bozbarland to the Glass Maze; Number 90 runs from the White Cliffs Beach to Port Foozle; Number 95 spans an immense distance from Flatheadia to Fublio Valley; and one branch even extends all the way to the Gray Mountains.


The Great Void The infinite empty space that surrounds the world. It is one of the major tenets of Brogmoidism that the Great Brogmoid "saveth us from plunging into the Great Void." One of the major discoveries of the year 883 was the fact that the Great Void is not entirely empty. Other worlds do indeed exist below and above this one, supported by a presumably infinite string of Brogmoids. Those who have attempted to jump off the bottom of the world have reportedly fallen to a new, wondrous world where purple forests surround lakes of molten rock, volcanoes belch green-blue smoke into the sky, and enormous slug-shaped creatures, a bloit long, engage in fierce combat. This other world is most likely the same bizarre place visited by the Head of the Circle of Enchanters. In the year 966 he found a strange environ filled with living rocks that devoured metal for nourishment.


Great White Jellyfish This incredible monster was the nemesis of John Paul Flathead, and was responsible for his death near Grubbo-by-the-Sea in 789 GUE.


Grope is the Mayor of the City of Froon.


Groupers are large fish found in warm seas such as the Flathead Ocean. Groupers will willingly eat almost anything. One obscure fact of vague historical interest is that John Paul Flathead set a record for the most circumnavigations of Antharia on a raft towed by groupers. Of slightly more importance is the fact that a grouper nest on the bed of the Flathead Ocean was a hiding place for one of the Cubes of Foundation.


Grubbo-by-the-Sea is a village on the coast of the Westlands, near Gurth, Mithicus and Miznia provinces. The Broken Lantern, a pub in Grubbo, is noted for its fine parrot stew and morgia root pie, along with other local delicacies. Grubbo is essentially a decrepit village, inhabited by bandits and swarming with rat-ants and discipline crabs. However, when the Coconut of Quendor was discovered in 966, Grubbo was the departure point for a vessel carrying the Coconut to its glorious destiny.


The Grue is a sinister, lurking presence in the dark places of the earth. Its favorite diet is either adventurers or enchanters, but its insatiable appetite is tempered by its horrible fear of light. No grues have ever been seen by the light of day, and only a few have been observed in their underground lairs. Of those who have seen grues, few ever survived their fearsome jaws to tell the tale. Grues have sharp claws and fangs, and an uncontrollable tendency to slaver and gurgle. They are certainly the most evil-tempered of all creatures; to say they are touchy is a dangerous understatement. "Sour as a grue" is a common expression, even among themselves.

In former days it was believed that all grues were eradicated from the face of the world during the time of
Entharion, many by his own hand, and his legendary blade Grueslayer. It is now known that uncountable hordes of grues escaped the blade of Entharion and lurked in the bottomless pits of the underground, until they were accidentally released in 883 by a peasant who would eventually become the first Dungeon Master. At this time the grues quickly spread to every part of the Great Underground Empire, including passages underneath Festeron, Antharia. It is there that a Festeron postal worker stumbled into the nesting place of a family of grues. A close call on the part of this postal worker demonstrated that only the mother-instincts of a female grue are strong enough to overcome a grue's fear of light.

Grues play a minor role in the tale of the demon Jeearr. During his control of the area surrounding Egreth Castle, Jeearr was using infernal machines to breed mutated grues that were not afraid of light. Luckily for mankind, these grues were never released into the world at large.

An interesting historical footnote concerning grues is the fact that one grue lair was, for many eons, the resting place of one of the Cubes of Foundation. In order to recover this cube, in 966 the Head of the Circle of Enchanters was forced to temporarily turn himself into a grue as a part of a quest that would eventually result in the end of the Age of Magic.


Grueslayer was the legendary blade of Entharion the Wise. With this sword he single-handedly slew many ravenous grues. Although the blade itself is long lost, the Sheath of Grueslayer survived at least until 966, when it was seen on sale in an Accardi weapons shop. The Sheath, as probably with the Blade as well, had magical powers: he who wears it is blessed with wondrous powers of recuperation. If the blade Grueslayer were to resurface, it would definitely worth at least half the wealth of the kingdom of Quendor.


Guard Lizards are creatures whose exact nature remains a mystery. They appear to be nothing more than the head of a lizard attached to a door, but they are quite alive and will bite the hand of anyone who reaches for the door they are attached to. The only way to pass a guard lizard is to feed it something it likes, such as insects. It will go to sleep, and appear to be just another stuffed lizard.


The Guardians of Zork are a military order of ancient lineage.


G.U.E. Tech is the most prestigious engineering school in the land. Located in Borphee, the newest of the Moss-League Colleges produces the young Enchanters of tomorrow. Students in the School of Enchantment either take classes in well-known Enchanter Hall or go through a 12 week "Learn-at-Home" course. According to recent statistics, over 70% of GUE Tech graduates find careers in magic-related guilds. Many even go on to start their own magic companies, and have become an identifiable subculture known as "Yuppies," or "Young Underground Professionals."

G.U.E. Tech's resident researchers have always been on the cutting edge of magic technology. In 957 the university's Spell Science Lab was heavily involved in research with highly GNUSTOreceptive paper which it hoped would be sensitive enough to allow even the most ancient and mighty spell to be copied. The results of this research were never revealed.

G.U.E. Tech is also well-known for its MDL degree in Paper Shuffling, which is advertised as a program that could lead its graduates to really big zorkmids.

In late spring, G.U.E. Tech holds its annual Spelling Bee, which is free and open to the public.


Gumboz A very obscure hermit enchanter who lived in a small shack in Fublio Valley. Apparently he had a very sick sense of humore, as he protected his valuables with a spell that would cause anybody incapable of halting the magic to starve to death.


Gurth City is the capital of Gurth Province. Nestled in between mountains, a forest, and the Fields of Frotzen, Gurth City is noted mainly for massive markets, where one can find anything from spell scrolls to fish cakes stuffed with morgia root. Research has shown that the best lodging in Gurth City is at the King Zilbo Hotel.


Gurth Province, which lies to the north of Miznia and Mithicus, is chiefly woods and farmland. The Fields of Frotzen, in central Gurth, are known as the Breadbasket of Quendor. The capital of the province is Gurth City, home of the King Zilbo Hotel, and a local branch of Ye Olde Magick Shoppe. This magic shop carried, at one time, one of the few remaining relics from the city of Phee, the Hourglass of Phee, which is known to give control over time itself by manipulating it in the proper location in Phee. Gurth is known for its fine artisans, and Gurth City is the site of the Gurth City Crafts Fair, held every weekend during the spring. Since the weather is absolutely wonderful most of the year, Gurth is a popular vacation spot, and in fact its nickname, along with Mithicus, is the Vacation Province. Gurth and Mithicus combined have a population of 2,883,190, and together encompass 21,545 square bloits. These two provinces are governed by an informal board of 13,000 citizens that meets three times each day.

The forest to the north of Gurth city is a known hideout of hellhounds and cruel puppets, but those willing to brave those dangers may be able to answer one riddle, and discover the Pool of Eternal Youth.


Guttersnipe are dangerous birds of prey seen only in the marshes near Grubbo-by-the-Sea. These birds have a needle-sharp beak that is up to a foot in length, that they use with deadly accuracy once they have found a victim.


Gzornenplatz, a tall, gruff man, was a member of the Guild of Huntsmen in 966. He gave a speech to the Final Conclave of Enchanters detailing the failure of the FRIPPLE spell. This spell protected towns and villages from wild beasts, but when it failed, large troops of rat-ants encroached upon human settlements.



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