The Encyclopedia Frobozzica
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Davmar was the great Thaumaturge who discovered that the power of
magic spells could be stored on paper. This breakthrough, storing
Incantation on specil Presence-imbued paper, eventually led to
the widespread use of magic. Davmar, working in the early years
of the reign of King Mumberthrax Flathead, was also known for
spending six years of his life as a zucchini farmer, despite the
fact that he was allergic to zucchinis, and could not eat them
Delbor was advisor to Lord Dimwit Flathead, and father of
Barbel of Gurth.
Demons are evil spirits of great power. The
Wizard of Frobozz
had imprisoned a demon inside a magic sphere, but the second
made it possible for the demon to escape and kill
the Wizard of Frobozz. An obscure historical legend tells that
was a demon who assumed human form, although
little credence is given to this notion. One of history's most
famous demons is the evil being Jeearr, who came close to gaining
control over the entire world in 957 GUE.
The Diablo Massacre occurred at the
Zorbel Pass in 666 GUE when
the invading armies of
met a native militia of
trollish warriors. The invaders were outnumbered but well-armed;
the natives were equipped only with wooden clubs and a large
piece of very strong garlic. Military historians consider the
routing of the native militia as a key moment in the conquering
of the Eastlands.
Dimithio of Borphee, known as The Cheerful Sorceror, was the
founder of the
A student of Yooman,
the Musician Mage, Dimithio was tremendously well-read and
good-natured, despised only by Holnac the Cynic. Dimithio was
also a great animal lover, and he adapted the NITFOL spell for
egg-laying mammals. His greatest skill was fireworks displays,
and he was often quoted as saying, "Magic doesn't have to be
great to be useful, nor does magic have to be useful to be
great." His Double Fanucci handicap was 127.
Dinbar was a 5th century GUE student of the mystic arts who thoroughly examined ancient writings on such mystic subjects as
Lake Dinge is a frozen lake in the Gray Mountains. Those who
purport to know say that skating on the slanted frozen surface of
Lake Dinge is an exhilarating experience.
Discipline Crabs are small, moral crustaceans found in cellars,
fallout shelters, and other subterranean lairs. These brooding
curmudgeons are deeply offended by the slightest intrusion; if
cornered, they employ their razor-edged pincers with righteous
efficiency. Discipline crabs live in nests made of random bits of
ocean debris, and are fond of jewelry such as gold crowns. These
creatures need to stick close to the water, and the only known
discipline crab lair is in Grubbo-by-the-Sea.
Dornbeast - Smart adventurers run the other way when they hear
"Hurumph," the battle cry of the deadly dornbeast. This monster
should be avoided at all costs - its 69 sensitive eyes can paralyze an unwary explorer with a single glare. (Range: about three
feet for young beastling to about 20 feet for full-grown dorns.)
Captured victims quickly lose their strength and are plastered
with round, sticky secretions that never come off. Dorns usually
live in crags and shadows near cliff bases. Known dorn lairs
include the cliffs near
and a lighthouse near Grubbo-by-the-Sea.
Harv Dornfrob wrote the famous novel The Seventy Year Snidgel.
Double Fanucci - For a partial description of this famous card
game, see Appendix C.
Dragons are monsters, large, winged reptiles that breathe out
fire and smoke. Apparently fairly common in the old days, the
species encountered a little problem in the form of Dimwit Flathead, who took it into his head to hold a feast on the meat of 300
slaughtered dragons. Since that event, there has been only one
reported dragon-sighting, underground in
the Eastlands in 948
GUE. An ancient tale, the Legend of Wishbringer, tells of a dragon called Thermofax that had an appetite for careless knights.
Although quite intelligent, dragons are also notoriously naive,
this being clearly demonstrated by the fact that the dragon found
in 948 was killed when it was startled by its own reflection.
Dryads, also known as tree sprites, are beautiful and shy. Many
never leave the shade of the tree they were born under. If
coaxed, dryads can reveal the location of forest treasures. They
are only dangerous in large numbers, and then only if threatened.
Angered dryads have been known to crush attackers under tons of
Duncanthrax the Bellicose, the first king of the
Flathead Dynasty, took the throne
from Zilbo III
during a palace revolt on
the last day of 659 GUE. He expanded the kingdom by conquering
and most of the Eastlands.
He also moved the capital from Largoneth to
Historians disagree about Duncanthrax's life prior to 659. A
petition signed by palace guards in 657, asking for an increase
in the mosquito netting allotment, bears a signature that looks
suspiciously like "Duncanthrax." Some historians insist that
Duncanthrax was general of the Royal Militia. One legend even
suggests that Duncanthrax was a
demon who assumed human form.
Another legend describes him as a former rope salesman.
Key events in the reign of Duncanthrax are the battle of Fort
Griffspotter in 665, which gave Quendor complete control over the
mighty Antharian navy, and the
of 666, the decisive battle in the conquest of the Eastlands. As Duncanthrax's
invasion swept across the new lands in the east, he made a
startling discover: huge caverns and tunnels, populated by
gnomes, trolls, and other magical races. Even as Duncanthrax
conquered this region, his imagination was inspired by this natural underground formation. If these caverns and tunnels were
possible in nature, so might they be formed by humans! Duncanthrax realized that by burrowing into the ground he could
increase the size of his empire fivefold or even tenfold! Founding the Frobozz Magic Construction Company to carry out his project, he became responsible for what his great-great-great-great-grandson,
Dimwit Flathead, would call the Great Underground Empire. By the
time of his death in 688, Duncanthrax ruled virtually all territory in the known world, above and below ground.
Dungeon Master - There were in fact two of these mysterious people
who inhabited the caverns in the Eastlands
in the ninth and tenth
centuries GUE. These Dungeon Masters were, in a manner of speaking, the successors to the throne of the Great Underground Empire
after its collapse in 883.
The first Dungeon Master was the descendant of a servant from
the court of Lord Dimwit Flathead. That servant, present on the
day that Megaboz cursed the kingdom, was able to save a piece of
parchment that contained hints on how to stop the
parchment became a family heirloom, eventually making its way
into the hands of the person who would become the first Dungeon
On 14 Mumberbur 883, that man, in an attempt to forestall the
Curse, came face to face with Megaboz himself. Despite his
efforts, the Curse was fulfilled and the Empire was destroyed.
However, for reasons that are not entirely understood, Megaboz
felt it necessary that someone be left as a guardian or inheritor
of the vast underground territory. Megaboz thus made the would-be
Curse-buster into the first Dungeon Master, giving him total control over the Eastland caverns, not to mention powerful magical
abilities, and half the wealth of the kingdom.
As the years passed and the underground caverns became the
stuff of legend, the existence of the Dungeon Master was forgotten. In 948 a brave adventurer dared to enter the caverns near
the former site of Flatheadia. Vanquishing a thief, many monsters, and the Wizard of Frobozz,
this adventurer eventually
found his way to the home of the Dungeon Master himself, who,
unbeknownst to the adventurer, had been following him and guiding
him on his quest. Apparently the first Dungeon Master grew old
and weary of his powers, and had chosen this young adventurer as
Thus began the reign of the second Dungeon Master, which
presumably lasted until the end of the Age of Magic in 966. It is
interesting to note that the circumstances of the arrival of the
second Dungeon Master exactly match the old legend of
tale that was once considered to be nothing more than a folkmyth.
Dust Bunnies burrow in obscure corners and under furniture, and
defend their territory by multiplying. Due to the nature of dust
bunnies, they multiply actually by dividing themselves in half.
They can clog a passageway in seconds, filling the air with dark,
suffocating particles. Static electricity and lemon-scented
sprays are their only natural enemies. To date the only known
dust bunny lair is in a lighthouse near Grubbo-by-the-Sea.
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